#include "point3d.h"

Point3D::Point3D(qreal x, qreal y, qreal z) : m_x(x), m_y(y), m_z(z)
{
}

void Point3D::setX(qreal x)
{
    m_x = x;
}

void Point3D::setY(qreal y)
{
    m_y = y;
}

void Point3D::setZ(qreal z)
{
    m_z = z;
}

qreal Point3D::x()
{
    return m_x;
}

qreal Point3D::y()
{
    return m_y;
}

qreal Point3D::z()
{
    return m_z;
}
